Infamy
Infamy is a state of being publicly known for an evil or criminal act. The player and the Gamemaster need to agree on what the character is infamous for (it could be trumped-up charges, or the character can have a genuinely shady past) and what triggers the flaw. It could be a phrase the character always says, or the weapon he uses, or when he’s in the presence of a particular alien species or a member of a particular nation. Once recognized for his Infamy, a character suffers penalties to the use of Personality-based skills and may even wind up hunted or in a battle.
- For 2 bonus skill points, a character is infamous for a minor crime or is known throughout a small area of the campaign setting. He receives a +1 penalty to all Personality-based skill checks.
- For 4 bonus skill points, a character is infamous for a moderate crime or is known throughout a moderate-sized area of the campaign setting. He receives a +2 penalty to all Personality-based skill checks.
- For 6 bonus skill points, a character is infamous for a severe crime or is known throughout a large area of the campaign setting. He receives a +3 penalty to all Personality-based skill checks when this flaw is triggered.