Animal Handling
This broad skill provides a character with the basic ability to train
animals to perform a variety of tasks, including doing labor,
accepting riders, tracking, and attacking. It’’s also used to determine
if a character can get a trained animal to perform a task, to ride an
animal, or to calm, capture, or otherwise handle a wild animal or an
unfamiliar domestic animal. Note that the methods of training and the
commands used with different animal species can vary widely.
Purchasing the broad skill entitles a character to select one type of
animal that he is able to train, subject to the approval of the
Gamemaster. For instance, it may be possible for a character to select
“horse,” or the Gamemaster may dictate that separate applications of
the skill are needed to train quarter horses and draft horses. In such
a case, the character would need to have the specialty skill animal
training in order to be able to train and handle more than one type of
horse.
Any use of the Animal Handling broad skill to train a creature
requires a complex skill check. Depending on the type of animal being
worked with, a modifier is applied to each segment of the complex
skill check, and certain types of animals take longer to train (more
successes needed) than other types.
To have a chance of successfully training an animal, a character must
spend at least 4 hours a day working with the creature. At the end of
each week of continuous work, a skill check indicates how many
successes were achieved toward the goal during that week. If the
training schedule is interrupted by one or more days of no work, any
days of work since the last skill check are lost. At the Gamemaster’’s
discretion, an interruption of a week or more could mean that the
training of that animal automatically fails and any successes that had
been accumulated are lost.
If the complex skill check ends in a Critical Failure, the animal goes
berserk and attacks its trainer. If the check is aborted because of
three Failure results, the animal simply refuses to be trained (but a
different character might have better results).
After an animal has been trained, other situation modifiers (listed in
the bottom section of the sidebar) apply to any attempt to have the
animal perform a certain task. “Unfamiliar animal” refers to a
creature that has been trained by someone other than the character
who’’s trying to make it perform. This modifier is cumulative with
those listed under “Trained animal,” so that trying to get an
unfamiliar trained animal to perform a Good task carries a +3 penalty.
Someone with the Animal Handling skill may be able to get a wild
animal or an untrained domestic animal to do something, but in no case
will such an animal perform a task of greater than Ordinary
difficulty. Ordinary tasks include activities in response to simple,
one-word commands such as “Attack,” “Come,” “Sit,” “Stay,” “Fetch,”
““Speak,” and “Quiet.” A Good task could be a combination of two
Ordinary tasks (in succession or simultaneously), or it could be
something more difficult, such as a dog pushing a lever with its paw
when directed to do so. An Amazing task is just that—something that
very few animals can or will do on command, such as running into a
burning building to rescue a child. Of course, the Gamemaster has the
final say on whether a task or trick is Ordinary, Good, or Amazing.
The broad skill also enables a character to ride any animal that can
be used for basic ground transportation—generally meaning horses,
mules, and other large quadrupeds. When an animal is being ridden, the
creature moves in every phase. During a phase in which the character
has an action, he can use this skill in an attempt to maneuver the
animal. See page 198 in Chapter 12: Vehicles for information on the
types of maneuvers—Routine, Moderate, and Extreme—a rider may attempt.
(Although an animal is not normally thought of as a vehicle, the same
general rules apply to riders of animals and drivers of vehicles.)
Animal Handling Situation Modifiers
| Type | Modifier | Complexity |
|---|---|---|
| Herbivores | ||
| Alien | +2 | Amazing |
| Domestic | -1 | Good |
| Wild | +1 | Amazing |
| Carnivores | ||
| Alien | +5 | Amazing |
| Domestic | -2 | Ordinary |
| Wild | +4 | Good |
Other Modifiers
| Circumstance | Modifier |
|---|---|
| Unfamiliar animal | +2 |
| Familiar animal | 0 |
| Trained animal | |
| Ordinary task | -1 |
| Good task | +1 |
| Amazing task | +3 |
| Untrained animal | |
| Ordinary task | +1 |
| Wild animal | |
| Ordinary task | +3 |
Animal riding
This specialty skill enables a character to improve this aspect of
the Animal Handling broad skill. A character with this skill can
attempt racing over dangerous terrain, making jumps or performing
other stunts, and engaging in mounted combat.
▶ Trick Riding: When a character reaches rank 3 in this specialty, he becomes able to perform trick riding. This allows him to direct his mount to jump fences, leap chasms, or move backward.
On a Critical Failure result, the animal trips
For making horizontal leaps, success on a skill check adds to
an animal’s natural jumping ability:
-
Ordinary, animal leaps normal distance plus 1 meter
-
Good, normal distance plus 2 meters
-
Amazing, normal distance plus 3 meters
For jumping over obstructions, the results are:
-
Ordinary, normal distance plus 1 meter
-
Good, normal distance plus 1.5 meters
-
Amazing, normal distance plus 2 meters
For moving backward, an:
- Ordinary, means that the animal backs up at one-half of its walk
movement rate;
-
Good, animal backs up at its full walk movement rate;
-
Amazing, animal backs up at one and one-half times its walk
movement rate.
A character with the trick riding ability can also **use his mount
for cover**. This provides a penalty to an opponent’’s chance to
hit the rider, depending on the result of the rider’s skill check:
-
Ordinary, +1 step
-
Good, +2 steps
-
Amazing, +3 steps.
Of course, this tactic doesn’’t protect the mount in any way.
Trick riding can’t be combined with any other action; for
instance, it’’s not possible to make an attack while you’’re urging
your mount to leap over a wall.
Animal training
This skill allows a character to become able to handle, ride, and
train a specific type of animal. He must purchase and improve this
specialty skill separately for each type of
animal he wants to train. Types of animals include riding animals, pack animals, attack animals, and guard animals. Your Gamemaster has the final say on how animals are classified, and which
ones require separate applications of this skill.