Awareness
This broad skill represents a character’’s powers of observation,
perception, and intuition. Skill checks are called for when the
Gamemaster needs to determine if a character notices
something—characters themselves never call for a use of this skill.
Noticing something could be as simple as providing a hint that the
character missed in the normal course of play, or help when the
character appears totally lost or confused. On a Failure, the
character doesn’’t notice a thing. Otherwise, any success provides the
character with at least a small clue. The Gamemaster can decide that
the better the level of success achieved, the more details the
character becomes aware of. Situation die modifiers are listed in the
Gamemaster Guide. Note, too, that another character’s use of certain
skills (such as Stealth and Security-protection protocols) can add
modifiers to a character’’s Awareness check.
The Awareness broad skill and its specialties are Good examples of how
the general rule on dice rolling applies to an AAA game: Dice should
only be rolled on a skill check in a situation when the Gamemaster
needs to determine if a character is capable of doing something
difficult or out of the Ordinary. More often than not, characters with
respectable scores in Awareness or its specialties will automatically
succeed when something exists that can be noticed or perceived—for
instance, it doesn’’t take a skill check to determine if a character
sees a fallen tree blocking his path. On the other hand, a skill check
may be called for to see if the character notices that the fallen tree
has a hole in its trunk where an object is concealed; or, the
Gamemaster might assume that a character who has several ranks in the
perception specialty immediately notices the hole.
Some pieces of sensor equipment may provide benefits to a character’s
Awareness skill check, as described in Chapter 9: Goods & Services.
Intuition
This specialty skill represents a character’’s natural
instincts—his ability to sense danger when no obvious signs are
evident, to avoid surprise, or to make an intuitive leap of logic
without the support of hard facts. It’’s the ability to make a best
guess in a given situation.
When no obvious signs of danger are evident, a character’s
subconscious use of this skill can enable him to avoid being
caught by surprise. (The Gamemaster calls for intuition checks;
players don’’t request them, except in the circumstances described
in the next paragraph.) Success indicates that the character isn’’t
surprised and can act in the surprise phase of the upcoming round.
(For more information about surprise situations, see page 58 of
Chapter 3: Characters in Action.)
When a character wants to make an intuitive “best guess,” the
Gamemaster may allow a player to call for an intuition skill check
on his character’s behalf. In such a case, any success yields a
beneficial result, but the greater the level of success, the more
accurate and complete the conclusion. This use of the intuition
skill to make a best guess is only permitted to characters who
have purchased the specialty skill, and it shouldn’’t be allowed
more than once or twice in an adventure.
Perception
This specialty skill represents a character’’s alertness and powers
of observation—the character notices something either consciously
or on a subliminal level. While intuition is a feeling or
unexplainable sense, perception works on signs that can be spotted
by normal senses—a broken twig lying in a path, the click of a
gun’s safety being released, the scent of familiar perfume in a
crowded bar, a whisper in the wind. This skill can help determine
a character’s ability to spot signs of trouble, perceive the true
meaning in an authority figure’’s comment, or notice a subtle clue
poking out of a pile of leaves.
When potential danger obviously exists in a situation, a
character’’s subconscious use of this skill can help him avoid
being caught by surprise. (The Gamemaster calls for perception
checks; players don’’t request them.) Success indicates that the
character isn’’t surprised and can act in the surprise phase of the
upcoming round. (For more information about surprise situations,
see page 58 of Chapter 3: Characters in Action.)
Psionic Sense (WIL - Trained Only)
This specialty skill allows a character to detect the activation
of psionic powers, as well as the presence of psionic phenomena.
It can be used to assist in identifying the general type of
psionic power being used, the direction of its source, and the
approximate intensity of the psionic user.
Note: Only characters who are capable of using psionic powers
(such as Mindwalkers) or those who have the “Psionic Awareness”
perk can purchase and use this skill.
Detecting Psionic Powers
The Gamemaster will call for a check when a psionic power is
activated in the character’’s vicinity, similar to a check to
detect an ambush.
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Ordinary: The character senses that some psionic power was activated nearby.
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Good: If the source is within line of sight, the character can identify the user. If not, they get a general idea of the direction and distance to the source.
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Amazing: The character can detect the subtle, ongoing effects of a psionic power, such as mental manipulation or psionic illusions.
Identifying Psionic Phenomena
If the character attempts a Knowledge - Psionics check to
identify or trace the source of the specific power or phenomenon
detected, they receive a bonus based on their Psionic Sense
result:
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Ordinary: No bonus.
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Good: -1 step bonus to the Knowledge - Psionics check to identify or appropriate power to trace.
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Amazing: -3 steps bonus to the Knowledge - Psionics check to identify or appropriate power trace.
Possible powers:
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Telepathy-Contact, to communicate to the activator.
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ESP-Navcognition, to know the how to reach the location of the activator.
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ESP-Clairvoyance/Clairaudience, to see/hear the activator.
Each power is subject to its own limitations and range
Characters capable of using the Clairvoyance power can use it
to trace the source of the psionic event, applying the same bonus
to their Clairvoyance skill check (0, -1, or -3 steps).