Culture
This broad skill represents a character’’s ability to understand and
interact with cultures that are different from his own. Areas of
knowledge covered by the skill include the customs, philosophy, and
way of life of a particular culture, as well as a basic familiarity
with major historical figures, events, and trends important to that
culture.
In the use of the broad skill, a character applies what he knows about
cultural trends and studies to make an educated guess about how to
interact with a member of another culture. The broad skill provides at
least a working knowledge of what to do when dealing with any alien
culture.
When Culture or any of its specialty skills is used in an interactive
context with one or more other characters, it is considered an
encounter skill (see the sidebar). A Critical Failure result on a
skill check indicates that the character has thoroughly insulted the
individual or group he’’s trying to deal with. Other skill check
results change the target’’s attitude as shown on **TABLE P25:
ENCOUNTER SKILL EFFECTS**. The greater the degree of success, the more
endearing and flattering the character appears to the member(s) of the
culture he’’s dealing with.
The complexity of the ideas that are being communicated during a use
of the Culture skill (or the use of one of its specialty skills) may
provide a modifier to the skill check:
▶ Simple concepts—basic messages such as exchanging names, conveying friendly intentions, and offering help—give a -1 bonus to the skill check.
▶ Everyday concepts—information that is somewhat more difficult to convey, such as explaining one’’s place of origin or occupation—provide no modifier.
▶ Complex concepts—describing what the character expects to gain from this contact, or conveying a threat or an opportunity that the character wants to make known—provide a penalty of at least +1 and possibly more, if the Gamemaster rules that the concept being conveyed is exceedingly complicated or esoteric.
Culture Situation Modifiers
| Condition | Modifier |
| :— | :— |
| Simple concepts | -1 |
| Everyday concepts | 0 |
| Complex concepts | +1 |
| Etiquette ranks 3-5 | -1 |
| Etiquette ranks 6-8 | -2 |
| Etiquette ranks 9-11 | -3 |
| Etiquette rank 12 | -4 |
Etiquette
Diplomacy
This specialty skill allows a character to improve his ability to
reach agreements and understandings with representatives of
different nations, cultures, subcultures and species.
In general, diplomacy will come into play when a character wants
to reach an accord with a member of a different culture. The skill
can only be used on a particular target if the character has at
least rank 1 in the specific Culture—etiquette skill that pertains
to the target’’s culture.
Interaction and its specialty skills are usually used for
interpersonal dealings between members of the same culture, but
the Gamemaster may decide that Culture—diplomacy is also useful in
such cases. (If so, it’’s not necessary for a character to have the
etiquette skill that pertains to his or her culture in order to
use diplomacy on other members of that culture.)
Depending on the nature of the issue to be resolved, the diplomacy
skill check may be a single dice roll, or it may be a complex
skill check requiring an extended period of time to complete.
First Encounter
This specialty skill represents a character’’s training in the
theories and protocols of making first contact with a previously
unknown culture. With this skill, a character can assess the
mental, physical, and technological capabilities of an unfamiliar
species, begin the process of establishing communications and
learning each other’’s language, and make a preliminary study of
the strangers’’ cultural and societal habits.
A first encounter skill check is always a complex chore, and may
take days, weeks, or even months to successfully complete. The
Gamemaster will assign the number of successes necessary to
complete the skill check based on the extent of difference between
the two cultures involved. Also, the Gamemaster will determine the
initial attitude of the target creature(s) toward the character,
and may inform the character of changes in that attitude that take
place while the complex skill check is under way.
Upon the successful completion of the first encounter skill check,
the character immediately gains rank 1 in the Knowledge—language
and Culture—etiquette skills that relate to the formerly unknown
culture.