Law
This broad skill provides a character with general knowledge of the
laws
and legal systems of her native society. It can be a branch of human
civilization on Earth or a colony planet; it could also be a specific
alien society or culture.
The Law skill can be used as an encounter skill to change the attitude
of an individual. If this results in an attitude of Friendly or
better, it provides a -1 step bonus on subsequent skill checks to
get information or cooperation out of that individual.
With a successful skill check, a character can avoid legal
entanglements, understand court procedures, and have a working
knowledge of the techniques used by a specific society’’s law
enforcers.
In a courtroom drama or legal issue, a Law skill check can be used to
determine the outcome.
Courtroom Resolution
When a legal battle is played out “off camera,” the GM may call for
Law
skill checks. In a competing check:
- Critical Failure: Opposing lawyer receives a -3 bonus; or the
character loses the case outright.
-
Failure: Opposing lawyer receives a -1 bonus to his skill check.
-
Ordinary: Success made with no modifier.
-
Good: Opponent takes a +1 penalty.
-
Amazing: Opponent takes a +3 penalty, or the character wins the
case outright.
Court procedures
Lawyers, judges, and others use this skill to interact in a
courtroom
setting. This specialty is used to argue a case or point of view
in an
official proceeding.
Law enforcement procedures
Police officers, detectives, bounty hunters, and others use this
skill to
follow (or bend) legal law enforcement procedures. Topics covered
include:
-
Knowing laws concerning surveillance, search, and seizure.
-
Proper arrest and detainment procedures.
-
Filling out reports and other official paperwork.
This specialty is also used to determine how “good” an arrest is
(providing ammunition to the lawyers who will try to make the
arrest
stick).
Law, specific skill
For each separate purchase of this specialty, a character selects
a
specific culture or a specific type of law (maritime law, salvage
law,
etc.). As the specialty skill is improved, the character gains a
progressively stronger grasp on the laws and legal systems of that
culture or specialty.
⊗ Increased Effect: At higher ranks, the character becomes more
proficient within the legal system of the culture in question.
Using the
specific skill provides a reduction to the situation die:
-
-1 bonus at Rank 3
-
-2 bonus at Rank 6
-
-3 bonus at Rank 9
-
-4 bonus at Rank 12
Psionics
Lawyers, judges, and others use this skill to interact in
courtrooms and
in legislative meetings. This aspect of the Law broad skill is
used to
argue a case or a point of view in an official proceeding
involving
psionic laws, rights, and regulations.