Leadership

Attribute PER
Category Social
Untrained Yes

This broad skill provides a character with the abilities and talents

of a leader. With leadership training, a character can coordinate a

group to get it to perform better or work as a team. Only one

character can assume the role of leader at a time, and conflicting

orders cancel each other out.

A leader, by using an action to attempt a Leadership skill check and

then achieving a degree of success on the check, provides a **-1

bonus** to all actions performed in the remainder of the current round

and all of the following round by a certain number of followers.

Leadership Situation Modifiers

The check is modified by the attitude of the targets, plus any other

factors determined by the GM:

| Situation | Modifier |

| :— | :— |

| Targets are accustomed to being led | -2 steps |

| Targets recognize leader’’s authority | 0 |

| Targets don’’t recognize leader’’s authority | +2 steps |

  • Note: Leadership broad skill can’’t be used on targets who are Combative.

Results

  • Critical Failure: The leader confuses his followers, who receive a +1 penalty for the remainder of the current round and all of the following round. No further Leadership checks can be made in this scene.

  • Failure: The followers receive no bonus in the current round, but the leader can make another check in the next round.

  • Ordinary: As many as two followers receive the leadership bonus.

  • Good: As many as four followers receive the leadership bonus.

  • Amazing: As many as six followers receive the leadership bonus.

Command

Attribute PER
Cost 4
Untrained Yes

This specialty skill represents the character’’s ability to lead

others by virtue of sheer authoritativeness and persuasive

ability. This is the skill used by military officers, elected

officials, and law enforcers to issue orders and see that they’’re

carried out.

Note: Command can’’t be used on targets who are Hostile or

Combative; before such targets can be led, their attitude must be

shifted (perhaps by the use of the Inspire skill).

Increased Effect: As a character achieves higher ranks in this specialty, the bonus to his or her Leadership skill checks improves to -1 at rank 4, -2 at rank 8, and -3 at rank 12. (Note: This bonus is not cumulative.)


Inspire

Attribute PER
Cost 3
Untrained No

This specialty skill represents the ability to command by example.

This skill can be used by military officers, elected officials,

and law enforcers who also have the command specialty, but inspire

is more often used by those who are trying to lead civil

disobedience movements and other types of nonviolent activities.

One major difference is that **Inspire can be used on targets who

are Hostile or Combative**, favorably altering the attitude of the

target(s) toward the user of the skill.

Increased Effect: As a character achieves higher ranks in this specialty, the bonus to his or her Leadership skill checks improves to -1 at rank 4, -2 at rank 8, and -3 at rank 12. (Note: This bonus is not cumulative.)