The Deserter
You are a ghost in the machine. You have the reflexes of a soldier but the soul of a fugitive.
Favored Broad Skill:
- None.
Favored Specialty Skills:
- [Survival-Survival Training] (/skills/survival/#survival-training)
- [Deception-Bluff] (/skills/deception/#bluff)
- [Covert Ops-Conceal] (/skills/covert-ops/#conceal)
Favored Perks:
- [Reflexes] (/perks_flaws/#reflexes)
Automatic Flaw:
- [Powerful Enemy] (/perks_flaws/#powerful-enemy) (The entity you abandoned).
Starting Equipment:
A military-grade weapon (with filed-off serial numbers), a rugged survival tent or sleeping roll, and a high-quality fake ident-card.
Special Ability:
Safehouse Intuition: You have a -1 step bonus to find makeshift shelter, black-market supplies, or sympathetic contacts in hostile territory.
Tendencies (Pick 2):
- The Pragmatic Escape: Abandon a cause when the risks become “unacceptable” to ensure your survival.
- The Hidden Hand: Pass up fame or reward to ensure your identity remains undiscovered.