The Paramilitary Officer
You didn’t train at a prestigious academy or fight under a planetary flag. You learned to command in the grueling, profit-driven world of private military companies or local militias, where logistics are scarce and victory goes to the pragmatic.
Favored Broad Skill:
- None.
Favored Specialty Skills:
- [Leadership-Command] (/skills/leadership/#command)
- [Tactics-Infantry Tactics] (/skills/tactics/#infantry-tactics)
- [Business-Small Business] (/skills/business/#small-business)
- [Modern Ranged Weapons-Assault Rifle] (/skills/modern-ranged-weapons/#rifle)
Favored Perks:
- [Reputation] (/perks_flaws/#reputation)
Automatic Flaw:
- [Code of Honor] (/perks_flaws/#code-of-honor) (The Mercenary’s Code: You never break a signed contract, you never betray a client who has paid in full, and you expect subordinates to follow your orders without question).
Starting Equipment:
A personalized, non-standard suit of tactical armor, a heavily modified assault rifle, a digital contract ledger, and a squad-level encrypted comms unit.
Special Ability:
Asymmetrical Warfare: You receive a -1 step bonus to [Tactics-Infantry Tactics] (/skills/tactics/#infantry-tactics) or [Survival-Survival Training] (/skills/survival/#survival-training) checks when executing an ambush, fighting a guerrilla campaign, or operating entirely cut off from official supply lines.
Tendencies (Pick 2):
- The Mercenary: Demand renegotiation, hazard pay, or a clear tactical advantage before committing to a dangerous firefight that wasn’t in the original plan.
- The Pragmatist: Disregard traditional rules of engagement or “honorable” doctrine in favor of traps, sabotage, or overwhelming disproportionate force.