Alterated
Alternity
Alternative
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The Paramilitary Officer

You didn’t train at a prestigious academy or fight under a planetary flag. You learned to command in the grueling, profit-driven world of private military companies or local militias, where logistics are scarce and victory goes to the pragmatic.

Favored Broad Skill:

  • None.

Favored Specialty Skills:

  • Leadership-Command
  • Tactics-Infantry Tactics
  • Business-Small Business
  • Modern Ranged Weapons-Assault Rifle

Favored Perks:

  • Reputation

Automatic Flaw:

  • Code of Honor (The Mercenary’s Code: You never break a signed contract, you never betray a client who has paid in full, and you expect subordinates to follow your orders without question).

Starting Equipment:

A personalized, non-standard suit of tactical armor, a heavily modified assault rifle, a digital contract ledger, and a squad-level encrypted comms unit.

Special Ability:

Asymmetrical Warfare: You receive a -1 step bonus to Tactics-Infantry Tactics or Survival-Survival Training checks when executing an ambush, fighting a guerrilla campaign, or operating entirely cut off from official supply lines.

Tendencies (Pick 2):

  • The Mercenary: Demand renegotiation, hazard pay, or a clear tactical advantage before committing to a dangerous firefight that wasn’t in the original plan.
  • The Pragmatist: Disregard traditional rules of engagement or “honorable” doctrine in favor of traps, sabotage, or overwhelming disproportionate force.
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SYSTEM STATUS: ONLINE
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