Useful Tables

Useful Tables

TABLE P11: COMBAT MOVEMENT EFFECTS

Movement Action Penalty
All-out Sprint No actions
All-out Swim No actions
All-out Fly No actions
Sprint +3 steps
Run +2 steps
Walk No penalty
Easy Swim No actions
Glide +1 step
Fly +2 steps

In some cases, a character might try to sprint. Combat movement (as opposed to all-out movement, described below) works essentially like any other action. During a round, whenever a character has an available action, he can move for a single phase at his listed rate. However, it’s also possible for him to move and perform some other action in the same phase. That additional action usually receives a situation die penalty, as shown on TABLE P11: COMBAT MOVEMENT EFFECTS. Note that a character who is using his swim movement rate can’t move and attempt another action in the same phase, and a character who moves at a walk can perform another action with no penalty.