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Tactical Armor Database

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Armor Mass Pen. LI/HI/En Type Hide Avail. Cost ($)
▼ PL 0 - Stone Age
Hide armor 10 +1 d6-3/d4-3/d6-4 O - Cualquiera 100
› This armor utilizes the furs and skins of animals, which are stitched or fastened together to roughly fit the body of the individual wearing it. The protection it provides is minimal, and its use during the era is uncommon. This category also includes weaves of thick vegetation made into protective garments.
▼ PL 1 - Bronze/Iron Age
Leather armor 7 +1 d6-2/d6-4/d6-4 O +2 Cualquiera 350
› This protection is easy to craft and maintain, and does a decent job of protecting the wearer from the weapons of the day.
Helm 4 +1 +1/0/0 O - Común 200
› The center of the sensory organs is treated to extra protection. A helm can't be used with other armor if the armor contains an integral helmet or hood. The Gamemaster can determine that a helm's protection isn't significant in some situations, especially if it is the only armor being worn.
Shield, small 4 0 +1/0/0 O +1 Cualquiera 75
› A small shield is usually round, about a half-meter in diameter, and worn on the forearm of the secondary hand.
▼ PL 2 - Middle Ages
Chain mail 15 +1 d6-1/d6-4/d6-4 O +1 Común 750
› Various types of laminated, scale, brigandine, splint, and banded armor fall under the broad category of chain mail. Formed by linking or sewing metal rings to a plain leather backing, chain mail provides excellent protection against slashing (low impact) attacks. The chain mail suit includes a coif to protect the head.
Plate, full 25 +3 d6+1/d6-3/d6-3 O - Controlada 2000
› Full plate mail is made from shaped and fitted metal plates riveted and interlocked in such a way as to cover the entire body. Gauntlets, boots, and a visored helmet are included, as well as a layer of thick padding under the armor.
Plate, partial 20 +2 d6/d8-5/d6-4 O +1 Común 1000
› This armor combines a metal breastplate with either chain or brigandine armor. A few metal plates protect vital parts of the body, but not as many are used as in full plate armor.
Shield, medium 7 0 +2/+1/0 O - Cualquiera 300
› A medium shield is heavier than a small shield, and is usually a meter or more in diameter. It can be round or square, though most looked like rounded triangles.
▼ PL 3 - Age of Reason
Leather coat 5 0 d6-3/d4-3/d4-2 O +3 Cualquiera 500
› The cuir bouilli ("boiled leather") coat isn't the best armor, but it's better than nothing in battle. Leather coats have an advantage in being innately concealable; in many societies, the rugged coat is an item of style.
▼ PL 4 - Industrial Age
Flak jacket 15 +2 d6-2/d4-1/d6-3 O - Controlada 800
› While unable to fully absorb the blows of the weapons of the period, the flak jacket is the first armor to seriously inhibit the passage of high impact damage to its wearer. The armor's bulk and mass are its disadvantages.
▼ PL 5 - Information Age
Assault gear 10 +3 d6-1/d6-1/d6-1 O - Controlada 1500
› This is a suit of modern armor, made up of heavy padding, kevlar, and plastic plates. In later ages, kevlar is replaced by carbonate fiber.
Battle vest 5 +1 d6-3/d6-2/d4-2 O +2 Controlada 600
› This category includes all the varieties of bulletproof vests that come into use during the latter half of the 20th century. A normal battle vest can be worn under very bulky clothing, but generally it's meant to be pulled over anything else a person might happen to be wearing. Light versions are designed with concealability and comfort in mind. The vest uses strong ceramic-alloy plates sandwiched in a weave of kevlar or (at a higher PL) carbonate fiber to protect the wearer's torso.
Riot helmet 2 +1 +1/+1/0 O - Controlada 300
› The riot helmet has a clear plastic visor, offering protection while preserving vision.
Riot shield 4 +2 +1/+1/+1 O - Controlada 500
› This is a high-tech, clear plastic, full-body shield, usually used in conjunction with riot gear.
▼ PL 6 - Fusion Age
Assault gear, hvy 12 +2 d6-1/d6/d6-1 O - Militar 2500
› This armor resembles PL 5 assault gear in general appearance, but bulletproof CF weave and polymere plates replace much of the padding. It includes a protective hood and attachments for an optional hip-worn respirator. Security forces and paramilitary groups often wear armor of this type.
Attack armor 15 +3 d4+1/d6+1/d6-1 O - Controlada 3000
› The earliest forms of true attack armor are improvements of typical assault gear. A breastplate and helmet of lightweight polymere guards the user's vital areas, while flexible CF weaves cover his limbs.
Attack armor, pow 25 +4 d6+1/d6+2/d6 G Militar 8000
› Powered attack armor includes a small but powerful computer to manage a simple sensor and communication suite. Built-in extra devices include: Targeting system: Binoculars reduce long range penalties by 1 step. Image enhancement system: Night-vision and infrared goggles reduce penalties due to poor lighting or visual conditions by 1 step. Communication suite: Signal laser and comm gear allow communication over long distances and supervision of remote sensor devices. Trauma pack type I: Two trauma packs are attached at the thigh pocket and in the small of the back.
Battle jacket 8 +1 d6-1/d4+1/d4-1 O +1 Controlada 1500
› A more complete version of the battle vest, this garment includes panels for the thighs and arms, as well as an open-faced hood. It offers significantly more coverage than the vest, but is correspondingly heavier and more awkward. Most battle jackets feature face-seals and attachments for respirators or heating elements.
CF long coat 4 0 d4/d4/d6-2 O +3 Común 1000
› In situations when it isn't wise to display heavy armor, a bulletproof coat can be a lifesaver. Designed to resemble a well-made duster or jacket, the CF coat uses extensive weaves of resistant carbonate fibers to defeat slashing weapons and projectiles. The long coat almost touches the ground, and it can pass for a duster or overcoat of some kind.
CF short coat 3 0 d4-1/d4-1/d6-3 O +3 Común 750
› The CF short coat is designed for situations where discreet protection is needed. It uses extensive weaves of resistant carbonate fibers to defeat slashing weapons and projectiles. The short coat comes down to the waist and can be worn as part of a suit, or as a simple jacket.
▼ PL 7 - Gravity Age
Body tank 60 +6 2d4+1/2d4+1/2d4 G - Restringida 25000
› The invention of sturdy, small, and powerful servos makes the powered 'body tank' armor possible. Most of the armor consists of neutronite alloy plate, with only a few awkward joints made of flexible carbonate fiber. Systems included in a body tank are: Targeting system: Binoculars reduce long range penalties by 1 step. Image enhancement system: Night-vision and infrared goggles reduce penalties due to poor lighting or visual conditions by 1 step. Communication suite: Signal laser and comm gear allow communication over long distances and supervision of remote sensor devices. Trauma pack type II: One of two trauma packs activates when the suit's occupant suffers damage; the other one is a spare. Mortal wounds are automatically staunched; the wearer doesn't need to make a Stamina–endurance check. Threat receiver: An electromagnetic/infrared sensor detects active fire control and rangefinding systems directed at the wearer, who gains a –2 bonus to Awareness checks to detect such threats. Smart display: Geomapping system provides a view of the surrounding area, granting the user a –1 bonus to Tactics checks. Laser designator: Helmet-mounted device allows the soldier to instantly relay requests for fire support or air strikes through his data uplink. Bantam launcher: A built-in bantam launcher contains a magazine of four loads.
Body tank, recon 45 +5 2d4/2d4/d6+2 G - Militar 30000
› The recon body tank is lighter and more expensive than the regular version, but somewhat more common. The recon body tank features the same onboard systems as the standard body tank.
Body tank, zero-g 80 +7 3d4/3d4/2d4+1 G - Restringida 50000
› The heaviest armor available at PL 7 is equipped with all the features of the standard body tank in a suit slightly larger than the normal body tank. It also includes the following features: Air/space radar: A small but powerful radar system allows a soldier to keep an eye on enemy aircraft or spacecraft movements. Instead of a bantam launcher, the purchaser of a zero-g body tank can include any one of the following: Grenade launcher: Two magazines hold six grenades each. Direct fire heavy weapon: Choice of heavy charge machine gun, arc gun, rail cannon, or plasma gun. Close-combat weapon: Choice of chainsword, gravmace, mass pistol, or autoflechette shotgun.
CF softsuit 3 0 d6/d6/d6-1 O +4 Controlada 2000
› The CF softsuit represents the highest level of carbonate fiber advancement. It can be woven into lightweight clothing styles, providing protection that doesn't look like protection at all.
Deflection harness 2 0 see description O +3 Controlada 2500
› The deflection harness creates a powerful nondirectional graviton field around the wearer. Physical objects are deflected away, and even energy-based attacks may be bent enough to miss the user. It cannot be combined with other armor. The harness improves the user's applicable resistance modifier (Strength or Dexterity) by +2 steps, but the wearer suffers a +2 penalty to attacks outside the field. A charge pack lasts for 10 rounds.
BodyGuard Ballistic Vest 3 0 d6-1/d6/d6-2 O +3 Común 750
› The BodyGuard vest is one of the most popular personal armors available. It is significantly lighter and more durable than its predecessors...
Landsknecht 34 Ballistic Jacket 6 +1 d6-1/d4+1/d4-1 O +1 Controlada 1650
› The Landsknecht is about the heaviest armor that could be worn in a rough-and-tumble spaceport without inviting unwelcome attention...
Haramaki long coat 3 0 d4/d4/d6-2 O +3 Común 800
› Designed for comfortable wear all day long, the Haramaki long coat provides a modest increase in protective value...
Battlehawk Zero-G Assault Gear 8 +2 d6-1/d6/d6-1 G - Controlada 3250
› Designed especially for use in low-gravity situations...
Scout 230 AET Assault Gear 12 +2 d6/d8/d6-1 G - Militar 3250
› The Scout 230 is basically an armored version of a soft e-suit...
ACN 4 Cerametal Armor 10 +2 d6+1/d8+1/d6 G - Militar 2000
› The ACN-4 has been adopted as the standard armor for the Concord Marines...
Tiger Mod 6 Powered Armor 25 +2 d6+1/d6+2/d6 G Militar 9000
› The Tiger's systems include a targeting system, image enhancement system, comm gear...
ABM-5 Paladin Battle Armor 60 +4 2d4+1/2d4+1/2d4 G Restringida 25000
› The Paladin is the standard powered armor suit of the Concord Marines...
ABS-11 Dragoon Recon Armor 50 +3 2d4+2/2d4+2/2d4+1 G Restringida 35000
› Also known as a recon or scout body tank...
▼ PL 8 - Energy Age
Ablative harness 2 0 see description O +3 Militar 5000
› The ablative harness makes use of a field of quantum particles that respond to force or energy by spontaneously transforming into semitangible virtual matter. The harness provides 50 points of protective energy when fully charged. Every point of mortal damage reduces the field by 3 points; every point of wound damage reduces the field by 2 points; and every point of stun damage reduces the field by 1 point. Recharging requires 1 hour per 10 points of field energy. It can be worn with other protection, except body tanks, powered attack armor, deflection harnesses, or any other PL 8 armor.
Body tank, over. 40 +5 2d6+1/2d6+1/2d6 G - Restringida 70000
› The overland body tank represents the highest achievement in heavy powered armor. It has all the features of a zero-g body tank with higher protection values, but retains a light and streamlined look. It adds a flight-capable, gravity-based engine, allowing its user to soar meters over the ground at up to 100 kilometers per hour for as long as 8 hours.
Displacer softsuit 3 0 see description O +4 Restringida 7500
› This is a CF softsuit with gravitonic circuitry that makes the image of the user appear to blur and shift. This provides protection from weapons that require a direct target, but not against blast radius weapons. It provides a +3 step increase to the wearer's Strength and Dexterity resistance modifiers. After 10 rounds, the charge cell must be replaced (extra cells cost $100). Cannot be used with other armor.
Energy web 2 0 d6-1/d6-1/d6+2 O +3 Militar 4000
› The energy web is a CF softsuit with an interwoven energy dispersement web. While largely ineffective against physical attacks, it provides excellent protection from energy weapons by dispersing the energy and directing it harmlessly away. It doesn't require a power source, acting like a lightning rod to ground and disperse energy. It cannot be used with other armor.
Stealth softsuit 2 0 see description O +4 Restringida 10000
› The stealth softsuit renders its wearer almost invisible. Observers suffer a +3 penalty to spot the user. If noticed, the wearer still receives a +1 resistance modifier increase on attacks directed against them. The charge cell lasts for 2 hours (extra cells cost $100). The suit must be near the body and exposed to operate, so it cannot be used with other armor.

K=thousand

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