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Fists of Iron

This perk provides a character with a 1-point increase to the damage he inflicts on a successful Unarmed Attack skill check. The use of this perk requires a perk check at the start of a combat scene. This check requires the character to spend one action concentrating to increase the power of his punches.

A character with the power martial arts specialty skill can spend 5 skill points for Improved Fists of Iron. The result of the check determines his bonus for the scene: Critical Failure, no benefit; Marginal, 1-point increase to damage; Ordinary, 2-point increase; Good, 3-point increase; Amazing, 4-point increase.

Example: A character normally dishes out d4s/d4+2s/d6+2s in damage when he makes an Unarmed Attack. If that same character has Fists of Iron, he inflicts d4+1s/d4+3s/d6+3s. With Improved Fists of Iron, the damage can be as high as d4+4s/d4+6s/ d6+6s on an Amazing perk check result.

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