Armor Operation

Attribute STR
Category Other
Untrained Yes

Armor that’’s bulky, heavy, and cumbersome hinders the character using

it. This is reflected by a penalty to the character’’s action check and

the lessening or negating of a character’’s Dexterity resistance

modifier. The Armor Operation broad skill and its specialty skills

help to alleviate these penalties.

The Table in the Armor Section lists the various

types of armor available and indicates which ones require the user to

take an action check and Dexterity resistance modifier penalty. Under

the “AP” column on that table, an entry of “0” means that the Armor

Operation skill is not needed to use the armor effectively, and no

action check or Dexterity resistance modifier penalty is associated

with it.

Having just the broad skill allows a character to reduce the action

check and Dexterity resistance modifier penalty of any type of armor

by 1 step. An action check penalty can be reduced from +1 to 0, or

from +2 to +1, and so on—but this benefit never provides a bonus. A

Dexterity resistance modifier penalty can be similarly offset, perhaps

returning the character’’s resistance modifier to its original value.

If the value under AP is greater than +1 then ranks in **armor

operation-combat** are needed to completely cancel the penalties

(refer to the [armor operation-combat

armor](/skills/armor-operation/combat-armor) for more details).

A character with the broad skill who is decked out in armor can

attempt any actions he wants, though some strenuous physical

activities (jumping, running, climbing, etc.) may require an Armor

Operation check.

In general, an Ordinary result on this skill check indicates a half

effect (run at one-half the normal rate, for example), while a Good

result or better indicates a full effect (run at the normal rate).

For a character untrained in Armor Operation, an action check and

Dexterity resistance modifier penalty associated with any type of

armor always applies. An untrained character can’’t do anything but

walk and make simple attacks while using any armor that carries an

action check and resistance modifier penalty. Simple attacks are just

that—no rank benefits, such as the double-strike benefit related to

the Melee Weapons specialty skills, can be employed by an untrained

character who is wearing cumbersome armor. Also, an untrained

character can’’t use any type of powered armor.

Note: the AP penalty of armors and shields is cumulative.

Combat armor

Attribute STR
Cost 3
Untrained Yes

Powered armor

Attribute STR
Cost 4
Untrained Yes

Propulsion systems

Attribute INT
Cost 3
Untrained Yes

Shields

Attribute STR
Cost 3
Untrained Yes

Tactical armor

Attribute INT
Cost 3
Untrained Yes