Entertainment

Attribute PER
Category Other
Untrained Yes

Proficiency in the performing arts, covering stage presence, magnetism, and the ability to elicit emotional responses.

Encounter Skill

Entertainment is used to alter emotions or impress an audience as per Table P25: Encounter Skill Effects.

Target Modifier

Modified by the target’s Will (to alter emotions) or Personality (to impress) resistance modifier.

Goal Modifiers

Goal Modifier/Effect
Entertain (Show a good time) -1 step bonus
Perform (Make a name for self) +1 step penalty
Divert (Stun, shock, or distract) +3 step penalty
Critical Failure Triggers an incident of bad luck (e.g., equipment failure, set collapse)

When Persistent stress mechanics are introduced, this skill can be used to recover from stress or avoid emotional damage. By providing quality entertainment, the character gain a bonus to the Resolve-Mental Resolve checks to avoid increasing stress level, the performer receives a similar bonus from catharsis (as long as he have a receptive audience). An amazing result can reduce the current level by one step, to the performer and those who listen/watch.

Musical instrument

Attribute PER
Cost 2
Untrained No

Trained Only. Proficiency in a specific instrument selected upon purchase.

Rank Benefit - Skill Synergy (Enhance Another Skill)

Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:

  • Rank 1: -1 step bonus.
  • Rank 4: -2 steps bonus.
  • Rank 8: -3 steps bonus.
  • Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.

Sing

Attribute PER
Cost 3
Untrained Yes

Trained vocal performance. Higher ranks indicate greater vocal caliber and performance quality.

Rank Benefit - Skill Synergy (Enhance Another Skill)

Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:

  • Rank 1: -1 step bonus.
  • Rank 4: -2 steps bonus.
  • Rank 8: -3 steps bonus.
  • Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.

Act

Attribute PER
Cost 2
Untrained Yes

The talent for playing roles and impersonation.

Rank Benefits

Rank 4 [Disguise] The ability to use makeup and techniques to change appearance. Applying a disguise is a complex skill check. Success determines the penalty (+1 to +3) to observers’ Awareness checks to see through it. Contrary to the Deception-Disguise this skill allows to impersonate someone, copying mannerism and voice. Not just look different to not be recognized.

Rank 1, 4, 8, 12 [Skill Synergy] Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:

  • Rank 1: -1 step bonus.
  • Rank 4: -2 steps bonus.
  • Rank 8: -3 steps bonus.
  • Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.

Dance

Attribute PER
Cost 2
Untrained Yes

Rhythmical movement and choreography. An Amazing result indicates the dancer is “poetry in motion.”

Rank Benefit - Skill Synergy (Enhance Another Skill)

Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:

  • Rank 1: -1 step bonus.
  • Rank 4: -2 steps bonus.
  • Rank 8: -3 steps bonus.
  • Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.