Entertainment
Proficiency in the performing arts, covering stage presence, magnetism, and the ability to elicit emotional responses.
Encounter Skill
Entertainment is used to alter emotions or impress an audience as per Table P25: Encounter Skill Effects.
Target Modifier
Modified by the target’s Will (to alter emotions) or Personality (to impress) resistance modifier.
Goal Modifiers
| Goal | Modifier/Effect |
|---|---|
| Entertain (Show a good time) | -1 step bonus |
| Perform (Make a name for self) | +1 step penalty |
| Divert (Stun, shock, or distract) | +3 step penalty |
| Critical Failure | Triggers an incident of bad luck (e.g., equipment failure, set collapse) |
When Persistent stress mechanics are introduced, this skill can be used to recover from stress or avoid emotional damage. By providing quality entertainment, the character gain a bonus to the Resolve-Mental Resolve checks to avoid increasing stress level, the performer receives a similar bonus from catharsis (as long as he have a receptive audience). An amazing result can reduce the current level by one step, to the performer and those who listen/watch.
Musical instrument
Trained Only. Proficiency in a specific instrument selected upon purchase.
Rank Benefit - Skill Synergy (Enhance Another Skill)
⊗ Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:
- Rank 1: -1 step bonus.
- Rank 4: -2 steps bonus.
- Rank 8: -3 steps bonus.
- Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.
Sing
Trained vocal performance. Higher ranks indicate greater vocal caliber and performance quality.
Rank Benefit - Skill Synergy (Enhance Another Skill)
⊗ Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:
- Rank 1: -1 step bonus.
- Rank 4: -2 steps bonus.
- Rank 8: -3 steps bonus.
- Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.
Act
The talent for playing roles and impersonation.
Rank Benefits
▶ Rank 4 [Disguise] The ability to use makeup and techniques to change appearance. Applying a disguise is a complex skill check. Success determines the penalty (+1 to +3) to observers’ Awareness checks to see through it. Contrary to the Deception-Disguise this skill allows to impersonate someone, copying mannerism and voice. Not just look different to not be recognized.
⊗ Rank 1, 4, 8, 12 [Skill Synergy] Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:
- Rank 1: -1 step bonus.
- Rank 4: -2 steps bonus.
- Rank 8: -3 steps bonus.
- Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.
Dance
Rhythmical movement and choreography. An Amazing result indicates the dancer is “poetry in motion.”
Rank Benefit - Skill Synergy (Enhance Another Skill)
⊗ Skill Synergy: Entertainment specialties can be combined with other skills for greater effect. The character receives a situation die bonus to the supported skill:
- Rank 1: -1 step bonus.
- Rank 4: -2 steps bonus.
- Rank 8: -3 steps bonus.
- Rank 12: -4 steps bonus. Examples: Act + Seduce; Dance + Pickpocket; Sing + Taunt; Instrument + Inspire.