Primitive Ranged Weapons
This broad skill provides a character with training in the use of
primitive ranged weapons, including bows and crossbows, slings, and
even primitive firearms such as flintlock pistols and rifles.
Other factors that can influence the situation die used in a primitive
ranged weapon attack are listed under “Ranged Weapon Attack Modifiers”
in the Modern Ranged Weapons skill section.
Weapon Technical Knowledge: Mastery of primitive ranged weapons
goes far beyond pulling a trigger or releasing a string. Experienced
practitioners — hunters, archers, and survivalists — inevitably absorb
a working technical understanding of their weapons. They know how the
feathering affects arrow trajectories, how the stiffness of a bow’’s
limbs affects draw weight, and how different materials react to
humidity and damage. As well as keeping informed of the various
craftsmanship and weapon types that exist. A character with the
Technical Science broad skill can use the appropriate Primitive
Ranged Weapons specialty skill for checks that involve knowing the
existence (and quality) of a particular weapon, customizing weapons
and ammunition, as well as recognizing, repairing, and maintaining
primitive weapons in the field.
TABLE P22: RANGE MODIFIERS BY WEAPON TYPE
| Weapon | Short | Medium | Long |
| :— | :— | :— | :— |
| Flintlock Pistol | -1 step | +1 step | +2 steps |
| Primitive* | -1 step | None | +1 step |
| Musket | -1 step | None | +1 step |
*Bow, crossbow, sling only.
Bow
With the bow skill, a character can become proficient with long
bows and short bows. Although there are significant differences
between them (see Chapter 11: Weapons & Armor for more
information), all primitive weapons have the same modifiers for
range (see TABLE P22: WEAPON TYPE on this page).
As a character achieves higher ranks in this specialty, he gains
additional abilities as described in “Ranged Weapons Rank
Benefits” on the next page.
Crossbow
With the crossbow skill, a character can become increasingly more
proficient with this type of primitive weapon. This same action to
load a crossbow, and it takes one action to fire it. A character
obtains higher ranks in this specialty he gains additional
abilities as described in “Ranged Weapons Rank Benefits” on the
next page.
Flintlock
This specialty skill covers the use of all types of flintlocks,
including both pistols and muskets.
As a character achieves higher ranks in this specialty, he gains
additional abilities as described in “Ranged Weapons Rank
Benefits” on the next page.
It takes one action to load a flintlock pistol and a separate
action to fire the weapon—and it takes a character two actions to
load a musket, plus a separate action to fire the weapon. As a
character achieves higher ranks in this specialty, he gains
additional abilities as described in “Ranged Weapons Rank
Benefits” on the next page.
Sling
With the sling skill, a character can become increasingly more
proficient with this type of primitive weapon. A sling can be
loaded and fired in this same action by any character.
As a character achieves higher ranks in this specialty, he gains additional abilities as described in “Ranged Weapons Rank Benefits” on the next page.