Goods & Services

This section covers the basic economic rules and general equipment available in the AAA system.

Personal Equipment

Item PL Mass (kg) Cost ($)
Clothing And Accessories
Antiscan Weave 7 - Cost x 3
Backpack 4 - 100
Bioholster 6 1 150
Boots 2 1 100
Briefcase 3 1 60
Business Dress 3 - 300
Casual Dress 3 - 50
Coat 1 1 100
Fatigues 5 - 50
Formal Dress 3 - 500
Glasses 3 - 50
Goggles Protective 4 - 25
Holster Scabbard 1 1 25
Jewelry 1 - 100
Pouch 2 - 50
Shoes Athletic 5 - 150
Shoes Business 4 - 50
Shoes Formal 4 - 100
Stealth Cloak 8 1 750
Utility Harness 4 - 25
Watch 4 - 50
Item PL Mass (kg) Cost ($)
Communications
Cellular Phone 5 - 100
Comm Gear 7 - 175
Mass Transceiver 7 500 40000
Radio Personal 5 1 175
Item PL Mass (kg) Cost ($)
Medical Gear
Anesthetic 4 - 50
Antibiotic 5 - 50
Antiradiation 6 - 100
Antivenom 5 - 75
Coagulant 6 - 50
First Aid Kit 4 2 50
Forensics Kit 5 5 250
Life Support Pack 7 3 500
Medical Gauntlet 7 2 1250
Medical Scanner 6 10 3000
Psi Enhancer 7 - 150
Sedative 5 - 25
Stimulant 5 - 25
Surgical Kit 6 15 1250
Trauma Pack I 6 1 200
Trauma Pack Ii 7 2 400
Item PL Mass (kg) Cost ($)
Professional Equipment
Chain Hoist 4 20 150
Cutting Torch 5 10 250
Demolitions Pack 5 25 750
Generator Portable 5 25 500
Instrument Pack 6 15 500
Rescue Pack 5 20 500
Toolkit 4 10 100
Toolkit Special 5 10 300
Walker 6 200 2000
Weight Neutralizer 7 4 300
Workshop Portable 6 100 1000
Item PL Mass (kg) Cost ($)
Sensors
Audiorecorder 5 1 50
Binoculars 4 1 225
Compass 3 - 25
Goggles Imaging 5 2 300
Goggles Infrared 5 5 250
Gps Receiver 5 - 150
Holorecorder 7 1 1200
Microphone Para 5 3 375
Psi Detector 6 4 2500
Radar Gauntlet 7 7 350
Sensor Boom 5 1 75
Sensor Gauntlet 7 7 725
Surveillance Gear 5 - 250
Videorecorder 5 - 500
Weapon Detector 6 - 125
Item PL Mass (kg) Cost ($)
Survival And Miscellaneous Gear
Animal Guard 1 varies varies
Bedroll 2 4 25
Biolock 6 - 100
Boots Magnetic 6 4 350
Cabin Portable 7 40 650
Camping Unit 6 10 300
Candle 1 1 -
Climate Weave 7 - Cost x 2
Climbing Gear 4 10 100
Cooler 4 5 50
E Suit Hard 6 20 4000
E Suit Soft 5 10 2500
Emergency Beacon 5 10 200
Flashlight 4 1 25
Habitat Dome 6 50 1500
Handcuffs 4 1 50
Holoviewer 7 3 500
Jumpsuit 6 3 750
Psi Restraint Collar 6 1 1700
Psi Restraint Helmet 6 2 1200
Psi Restraint Implant 6 - 3500

Weapons

Melee Weapons

Weapon Skill Type Damage (O/G/A) Actions Avail Cost ($)
Pl 0 Stone Age
Club Melee-bludgeon LI/O d4+1s/d4w/d4+1w 3 Any 10
Dagger Melee-blade LI/O d4w/d4w+1/d4+2w 4 Any 20
Quarterstaff Melee-bludgeon LI/O d4+1s/d4+3s/d6w 3 Any 15
Spear Melee-blade LI/O d4w/d4+2w/d4m 3 Any 15
Unarmed Unarmed Attack LI/O d4s/d4+1s/d4+2s 4 Any 35
Pl 1 Bronze Iron Age
Gauntlet Unarmed Attack LI/O d4+1s/d4+2s/d4-1w 4 Com 10
Hand Ax Melee-blade LI/O d4+1w/d4+2w/d4+3w 3 Any 50
Mace Melee-bludgeon LI/O d6+1s/d4+1w/d6+1w 2 Com 75
Short Sword Melee-blade LI/O d4w/d6w/d6+2w 3 Com 100
Pl 2 Middle Ages
Broad Sword Melee-blade LI/O d4+2w/d6+2w/d4m 2 Con 200
Flail Melee-bludgeon LI/O d6+2s/d4+2w/d6+2w 2 Com 150
Great Ax Melee-blade LI/O d6+1w/d6+2w/d4+1m 2 Com 100
Nunchaku Melee-bludgeon LI/O d6s/d6+2s/d8+3s 3 Com 75
Polearm Melee-blade LI/O d6+1w/d4+3w/d4+1m 1 Com 50
Pl 3 Age Of Reason
Cutlass Melee-blade LI/O d4+1w/d6+1w/d6+3w 3 Com 100
Katana Melee-blade LI/O d4+2w/d6+2w/d4+1m 3 Con 1000
Rapier Melee-blade LI/O d4w/d4+1w/d4+2w 3 Com 300
Saber Melee-blade LI/O d4w/d4+2w/2d4+1w 3 Com 250
Pl 4 Industrial Age
Bayonet Melee-blade LI/O d4w/d4+2w/d4m 3 Com 50
Pl 5 Information Age
Combat Knife Melee-blade LI/O d4+1w/d4+2w/d4+3w 4 Any 35
Stun Baton Melee-powered En/O d4+1s/d4+3s/d6+4s 3 Com 300
Pl 6 Fusion Age
Chainsword Melee-powered LI/O d8+1w/d8+2w/d4+1m 2 Mil 1500
Pulse Baton Melee-powered En/O d8s/d4+2w/d6+2w 3 Con 500
Pl 7 Gravity Age
Ax2 Chainsword Melee-powered LI/G d8+1w/d8+2w/d4+1m 2 Mil 1250
Chuurkhna Melee-blade LI/O d4+3w/d6+3w/d6m 3 Com 350
Dait Sya Melee-blade LI/O d4+1w/d4+2w/d4+3w 4 Com 250
Gravmace Melee-powered LI/O d8+2s/d6+2w/d8+2w 3 Con 850
Headbuster Power Cestus Unarmed Attack LI/O d4+2s/d4w/d4+2w 4 Con 625
K 3 Zero G Axe Melee-powered LI/O d6+2w/d4+4w/d4+2m 3 Mil 950
Nighthawk A5 Pulse Baton Melee-powered En/O d8s/d4+2w/d6+2w 3 Con 500
Power Cestus Unarmed-brawl LI/O d4+2s/d4w/d4+1w 4 Con 500
Punkthumper 6000 Stun Baton Melee-powered En/O d6+1s/d8+2s/d12+3s 3 Com 425
Samurai 300 Ion Blade Melee-powered En/O d4+3s/d6+4s/d4+3w 4 Mil 750
T Bar Tn Blade Melee-blade LI/G d6w/d6+1w/d4m 4 Com 500
Thunder 150 Gravmace Melee-powered LI/O d8+2s/d6+2w/d8+2w 3 Con 850
Tong Fe Melee-bludgeon / Unarmed Attack LI/O d6s/d6+2s/d4+1w 4 Com 60
Viper D Filament Blade Melee-powered LI/O d8-1w/d8w/d12-1w 3 Con 1500
Pl 8 Energy Age
Star Sword Melee-powered En/G d6+1w/2d6w/d4+3m 3 Res 7000
Tri Staff Melee-powered En/O d8+2w/3d4+1w/d6m 3 Res 4000

Ranged Weapons

Weapon Skill Md Type Damage (O/G/A) Avail Cost ($)
Pl 0 Stone Age
Bow Short Prim-bow F LI/O d4w/d4+2w/d4+3w Any 100
Sling Prim-sling F LI/O d4s/d4+2s/d4w Any 25
Pl 1 Bronze Iron Age
Javelin Athl-throw F LI/O d4w/d4+1w/d4+2w Com 50
Pl 2 Middle Ages
Bow Long Prim-bow F LI/O d4+1w/d6+1w/d4m Com 200
Crossbow Prim-bow F LI/O d4+2w/d6+2w/d4+1m Con 400
Shuriken Athl-throw F LI/O d4s/d4w/d4+1w Com 10
Pl 3 Age Of Reason
Musket Flintlock Prim-flint F HI/O d6+1w/d6+3w/d6+1m Com 350
Pistol Flintlock Prim-flint F HI/O d4+2w/d6+2w/d4+1m Com 200
Rifle Long Prim-flint F HI/O d6w/d6+2w/d6m Com 500
Pl 4 Industrial Age
Derringer Mod-pistol F HI/O d4-1w/d6w/d6+2w Com 100
Pistol 32 Rev Mod-pistol F HI/O d4w/d6w/d4m Com 200
Pistol 45 Rev Mod-pistol F HI/O d4+1w/d4+2w/d6m Com 250
Rifle 30 Bolt Mod-rifle F HI/O d4+2w/d6+2w/d4+1m Mil 500
Rifle 44 Lever Mod-rifle F HI/O d6w/d8+1w/d6m Com 400
Shotgun 12 Gauge Mod-rifle F HI/O d4w/d6w/d4m Com 500
Smg 45 Cal Mod-SMG B/A HI/O d4+1w/d4+2w/d6m Con 600
Pl 5 Information Age
Pistol 38 Rev Mod-pistol F HI/O d4w/d4+1w/d4m Com 100
Pistol 44 Magnum Mod-pistol F HI/O d4+2w/d4+3w/d4+2m Com 450
Pistol 9Mm Mod-pistol F HI/O d4+1w/d4+2w/d4m Com 300
Rifle 7 62Mm Mod-rifle F HI/O d6+1w/2d4+1w/d4+1m Con 1000
Rifle Assault Mod-rifle F/B/A HI/O d4+2w/d6+3w/d4+1m Mil 1500
Smg 9Mm Mod-SMG B/A HI/O d4+1w/d4+2w/d4m Con 1200
Pl 6 Fusion Age
Pistol 11Mm Ch Mod-pistol F HI/O d4+2w/d6+2w/d4+1m Con 800
Pistol 9Mm Ch Mod-pistol F HI/O d4+1w/d6+1w/d4m Com 400
Pistol 9Mm Zero G Mod-pistol F HI/O d4+1w/d6+1w/d4m Com 500
Rifle 11Mm Ch Mod-rifle F/B/A HI/O d6+1w/d6+3w/d6+1m Mil 1500
Rifle 11Mm Zero G Mod-rifle F HI/O d6+1w/d6+3w/d6+1m Mil 1800
Shotgun Autoflec Mod-rifle F/B/A HI/O d4w/d6w/d4m Mil 2500
Smg 9Mm Ch Mod-SMG B/A HI/O d4+1w/d6+1w/d4m Mil 1500
Pl 7 Gravity Age
Aamg 12 Mass Rifle Ranged-rifle F En/G d6+1w/d8+1w/d6+1m Mil 2450
Agc 7 Autoflechette Shotgun Ranged-rifle F/B/A HI/O d4w/d6w/d4m Mil 2750
Apache Lx Reflex Bow Ranged-bow F LI/O d4+2w/d6+2w/d4+1m Com 650
Arz 6Mm Charge Autorifle Ranged-rifle B/A HI/O d6w/2d4w/d4+1m Mil 2000
Bloodhound F3 Smart Grenade Athletics-throw F by warhead by warhead Mil 300
Blue Bolt Arc Gun Ranged-rifle F En/G d8+1s/d8w/d6+3w Mil 2750
Bulldog 9Mm Charge Smg Ranged-SMG B/A HI/O d4+1w/d6+1w/d4m Mil 1750
Clr 19 Laser Rifle Ranged-rifle F En/O d6+1w/d6+3w/d4+1m Mil 1800
Cobra F77 Dart Gun Ranged-pistol F LI/O d4-1w/d4w/d4+1w Com 450
Commando 3000 Crossbow Ranged-bow F HI/O d6+1w/d8+1w/d6m Con 950
Condor X7 Stutter Pistol Ranged-pistol F LI/O d6+3s/d8+3s/d12+3s Com 850
Cyclone 700 Stutter Smg Ranged-SMG B/A LI/O d6+2s/d8+2s/d8+4s Con 1000
Demon 9 Hand Flamer Ranged-SMG F/B/A En/O d6w/d6+2w/d8+3w Con 1200
Devastator Flechette Pistol Ranged-pistol F HI/O d4w/d6w/d4m Mil 1450
Falcon T9 Stutter Pistol Ranged-pistol F LI/O d6+2s/d8+2s/d8+4s Com 375
Hammer 5 11Mm Charge Pistol Ranged-pistol F HI/O d4+2w/d6+2w/d4+1m Com 1000
If 3 11Mm Charge Rifle Ranged-rifle F/B/A HI/O d6+1w/d6+3w/d6+1m Mil 1600
K Sat 100 9Mm Zero G Pistol Ranged-pistol F HI/O d4+1w/d6+1w/d4m Com 400
M9 9Mm Charge Pistol Ranged-pistol F HI/O d4+1w/d6+1w/d4m Com 500
Ms 15Mm Sabot Rifle Ranged-rifle F HI/O d4+4w/2d4+2w/d6+3m Mil 4500
Ninja 600 Laser Pistol Ranged-pistol F En/O d4+1w/d6+1w/d4m Con 1225
Nova 6 Mass Pistol Ranged-pistol F En/G d6w/d6+2w/d6m Mil 1475
Pistol 15Mm Sabot Mod-pistol F HI/O 2d4w/2d4+1w/d4+3m Con 900
Pistol Laser Mod-pistol F En/O d4+1w/d6+1w/d4m Con 1000
Pistol Mass Mod-pistol F En/G d6w/d6+2w/d6m Mil 1200
Pistol Stutter Mod-pistol F LI/O d6+2s/d8+2s/d8+4s Com 500
Rifle Laser Mod-rifle F En/O d6+1w/d6+3w/d4+1m Mil 1500
Rifle Mass Mod-rifle F En/G d6w/d8+1w/d6+1m Mil 2000
Rifle Quantum Mod-rifle F/B/A En/O d4+3w/d6+4w/d6+1m Res 8000
Rifle Render Mod-rifle F En/O d6+1s/d6+1w/d4+1m Res 2000
Sirocco 100 Stutter Rifle Ranged-rifle F LI/O d6+3s/d8+3s/d12+3s Con 750
Smg Laser Mod-SMG B/A En/O d6w/d6+2w/d4m Con 1500
Smg Stutter Mod-SMG B/A LI/O d6+2s/d8+2s/d8+4s Con 1000
Tauri 9 Impact Pistol Ranged-pistol F/B LI/O 2d4s/d6+1w/d6+3w Con 1150
Tornado 600 15Mm Sabot Pistol Ranged-pistol F HI/O 2d4w/2d4+1w/d4+3m Con 900
Valkyrie 9 Autolaser Ranged-SMG B/A En/O d6+1w/d6+3w/d4+1m Con 1725
Z Lok Render Rifle Ranged-rifle F En/O d6+1s/d6+1w/d4+1m Res 2000
Pl 8 Energy Age
Automaser Mod-SMG B/A En/O d6w/d6+2w/d4m Mil 20000
Pistol Hvy Maser Mod-pistol F En/G d6+1w/2d4+1w/d4+1m Mil 12000
Pistol Maser Mod-pistol F En/O d6w/d6+2w/d4m Con 8000
Rifle Hvy Maser Mod-rifle F/B/A En/G d8+1w/d12w/d6+1m Mil 18000
Rifle Maser Mod-rifle F/B/A En/O d6+2w/2d4+2w/d4+2m Mil 15000

Heavy Weapons

Heavy Weapons Range Modifiers

Each heavy weapon has a set of range figures. Situation die modifiers for range, as shown below on TABLE P21: HEAVY WEAPONS RANGE MODIFIERS, may apply when a certain type of heavy weapon is used against a target or a location that lies within a particular range category. In addition, the accuracy of an indirect-fire weapon depends on the range between the shooter and the target location as well as the type of success achieved, as shown on TABLE P20: ACCURACY BY RANGE. A few direct-fire heavy weapons (as well as some rifles and all submachine guns) are automatic weapons capable of firing multiple rounds of ammunition in every attack.

Armor

Tactical Armor Database

Armor Mass Pen. LI/HI/En Type Hide Avail. Cost ($)
Pl 0 Stone Age
Hide Armor 10 +1 d6-3/d4-3/d6-4 O - Any 100
Pl 1 Bronze Iron Age
Helm 4 +1 +1/0/0 O - Com 200
Leather Armor 7 +1 d6-2/d6-4/d6-4 O +2 Any 350
Shield Small 4 0 +1/0/0 O +1 Any 75
Pl 2 Middle Ages
Chain Mail 15 +1 d6-1/d6-4/d6-4 O +1 Com 750
Plate Full 25 +3 d6+1/d6-3/d6-3 O - Con 2000
Plate Partial 20 +2 d6/d8-5/d6-4 O +1 Com 1000
Shield Medium 7 0 +2/+1/0 O - Any 300
Pl 3 Age Of Reason
Leather Coat 5 0 d6-3/d4-3/d4-2 O +3 Any 500
Pl 4 Industrial Age
Flak Jacket 15 +2 d6-2/d4-1/d6-3 O - Con 800
Pl 5 Information Age
Assault Gear 10 +3 d6-1/d6-1/d6-1 O - Con 1500
Battle Vest 5 +1 d6-3/d6-2/d4-2 O +2 Con 600
Riot Helmet 2 +1 +1/+1/0 O - Con 300
Riot Shield 4 +2 +1/+1/+1 O - Con 500
Pl 6 Fusion Age
Assault Gear Hvy 12 +2 d6-1/d6/d6-1 O - Mil 2500
Attack Armor 15 +3 d4+1/d6+1/d6-1 O - Con 3000
Attack Armor Pow 25 +4 d6+1/d6+2/d6 G Mil 8000
Battle Jacket 8 +1 d6-1/d4+1/d4-1 O +1 Con 1500
Cf Long Coat 4 0 d4/d4/d6-2 O +3 Com 1000
Cf Short Coat 3 0 d4-1/d4-1/d6-3 O +3 Com 750
Pl 7 Gravity Age
Abm 5 Paladin Battle Armor 60 +4 2d4+1/2d4+1/2d4 G Res 25000
Abs 11 Dragoon Recon Armor 50 +3 2d4+2/2d4+2/2d4+1 G Res 35000
Acn 4 Cerametal Armor 10 +2 d6+1/d8+1/d6 G - Mil 2000
Battlehawk Zero G Assault Gear 8 +2 d6-1/d6/d6-1 G - Con 3250
Body Tank 60 +6 2d4+1/2d4+1/2d4 G - Res 25000
Body Tank Recon 45 +5 2d4/2d4/d6+2 G - Mil 30000
Body Tank Zero G 80 +7 3d4/3d4/2d4+1 G - Res 50000
Bodyguard Ballistic Vest 3 0 d6-1/d6/d6-2 O +3 Com 750
Cf Softsuit 3 0 d6/d6/d6-1 O +4 Con 2000
Deflection Harness 2 0 see description O +3 Con 2500
Haramaki Long Coat 3 0 d4/d4/d6-2 O +3 Com 800
Landsknecht 34 Ballistic Jacket 6 +1 d6-1/d4+1/d4-1 O +1 Con 1650
Scout 230 Aet Assault Gear 12 +2 d6/d8/d6-1 G - Mil 3250
Tiger Mod 6 Powered Armor 25 +2 d6+1/d6+2/d6 G Mil 9000
Pl 8 Energy Age
Ablative Harness 2 0 see description O +3 Mil 5000
Body Tank Over 40 +5 2d6+1/2d6+1/2d6 G - Res 70000
Displacer Softsuit 3 0 see description O +4 Res 7500
Energy Web 2 0 d6-1/d6-1/d6+2 O +3 Mil 4000
Stealth Softsuit 2 0 see description O +4 Res 10000

K=thousand

Computers

In general, using a computer requires the Knowledge-computer operation specialty skill. An untrained character can perform basic tasks (like word processing or playing a game) without knowing computer operation per se. Anything more complicated requires the use of the specialty.

Computer operation represents a user’s ability to get the most out of a computer’s normal operating parameters. It allows a character to effectively use and operate a computer. The Computer Science broad skill and its specialty skills provide more extensive aptitude to characters willing to put in additional time and training.

Vehicles

Available Vehicles

Vehicle (PL) Skill Drv/Hnd Move (Cruise/Max) Durability (S/W/M) Cost ($)
Water Vehicles
Canoe (0) Water -1 5/10 4/4/2 400
Raft (0) Water +2 2/5 5/5/2 200
Rowboat (1) Water 0 8/12 5/5/3 600
Sailboat (2) Water +1 20/30 6/6/3 2,500
Cabin cruiser (4) Water 0 40/60 8/8/4 40K
Motor yacht (4) Water -1 80/120 7/7/3 80K
Speedboat (4) Water -2 100/150 6/6/3 20K
Jet ski (5) Water -1 70/100 4/4/2 8,000
Land Vehicles
Bicycle (4) Land +1 15/25 2/2/1 300
Motorcar (4) Land +2 60/90 8/8/4 10K
Tank (4) Land +3 50/70 20/20/10 250K
Compact car (5) Land 0 140/180 9/9/4 15K
Luxury car (5) Land 0 180/240 10/10/5 50K
Mid-sized car (5) Land 0 160/200 10/10/5 25K
Motorcycle (5) Daredevil -2 180/220 5/5/2 12K
Pickup truck (5) Land +1 150/180 12/12/6 20K
Semi (5) Land +4 120/150 16/16/8 60K
Snowmobile (5) Daredevil 0 100/140 6/6/3 6,000
Sport utility (5) Land 0 160/200 13/13/6 35K
Sports car (5) Land -2 220/320 8/8/4 70K
Van (5) Land +1 150/180 10/10/5 18K
Electric car (6) Land 0 140/180 9/9/4 20K
Air Vehicles
Prop. plane (4) Air 0 250/400 8/8/4 50K
Executive jet (5) Air -1 800/1.5k 10/10/5 1.5M
Fighter jet (5) Air -2 2.5k/3.5k 13/13/6 4M
Helicopter (5) Air 0 200/300 10/10/5 300K
Private jet (5) Air -1 700/1k 9/9/4 1M
Ultralight (5) Daredevil +2 50/70 2/2/1 4,000
Jetpack (6) Daredevil 0 250/300 1/1/1 15K
Skybike (6) Air -2 400/600 5/5/2 25K
Skycar (6) Air -1 2.5k/4k 8/8/4 60K
Skytank (6) Air +2 750/1k 25/25/12 500K
Space Vehicles
Reentry capsule(6) Space +2 1k/5k 4/4/2 25K
STG shuttle (6) Space 0 0.5/1 Mpp Hull 16/4 2M
System liner (6) Space +2 0.1/0.5 AU Hull 32/8 10M
Cutter (7) Space -1 1.5/3 AU Hull 20/4 20M
Escape pod (7) Space +3 Drift Hull 2/1 100K
Launch (7) Space +1 0.1/0.5 AU Hull 8/2 2.5M
Trader (7) Space 0 1/1.5 AU Hull 24/6 15M
Transport (7) Space +2 0.5/1 AU Hull 40/10 25M
Yacht (7) Space -1 1.5/3 AU Hull 24/6 30M
Space fighter (8) Space -2 2/4 Mpp Hull 10/2 50M
K=thousand, M=million, Mpp=Megameters per phase, AU=Astronomical Units per hour

Vehicle Combat

Crash and Collision Damage

Check Result 5-20 kph 21-60 kph 61-120 kph 121-300 kph 301+ kph
Crit. Failure d4+1w d6+2w d6+2m d8+4m d12+8m
Failure d4w d4+2w d4+2m d8+2m d12+6m
Ordinary d4+2s d4w d4+1m d6+2m d8+6m
Good d4s d4+2s d8+2w d4+2m d6+4m
Amazing 1s d4s d6+2w d8+4w d12+6w

Losing Control of a Vehicle

Skill Check Outcome
Crit. Failure Crash
Failure Spin or spinout
Ordinary Skid or yaw
Good Under control
Amazing Under control